The Fair Worlds team weighs in on the recent revival of Tender Claws The Tempest and has thoughts on the power and potential of multiuser XR experiences.
We at Fair Worlds are excited about what's coming with Unreal Engine's Metahumans, and a quick look back at how we got here.
A little late to the funeral, we add our eulogy of the Google Cardboard to the fray. We then look forward to what's next for affordable, mass consumer XR.
We bid a fond farewell to the Ritz location of the Alamo Drafthouse
Working out in an ethereal space plane (from the comfort of your own home)
A brief look at what LiDAR is and why we're excited about it
A discussion between filmmakers and interactive developers
The last days of Google Poly are upon us
Google is removing their Google Expeditions app in June of 2021
A taste of the Unity For Humanity 2020 Summit with a focus on storytelling in XR
Watching and performing in the age of the pandemic
I miss going to the movies. It’s been 163 days since I was in a theater. 163 days…..That is the longest I’ve gone in my entire life without seeing a movie in a theater.
To date, the history of “Smart” or AR Glasses has had two modes — excitement and disappointment.
RIP, Oculus Go. We’ll miss you. Sort of.
Leading off with what got us the most excited: Apple’s new features to their AirPods.
I've got this [...physical object...]. Now, how can I bring it to an audience in [...new immersive medium...]?!
You've probably heard “AR” in the news. But what the heck is AR and why should I care?